The Anarchs

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  1. Dün
  2. The Capsule Collector and the Azul Kids Played Codenames on Netflix for the Gunsen

    BoardGameGeek News Masaüstü & FRP

    by Steph Hodge [imageid=9848748 medium rep]▪️ Czech Games Edition (CGE) announced Codenames Party! An all-new way to play Codenames. Now on Netflix! You simply need your phone connected to the tv as a controller. If you have Netflix, you are ready to go! From the newsletter: Alongside the new Party Mode, CODENAMES Party includes: Classic Team Mode (2–10 play…

  3. 6 Ekim Salı
  4. Designer diary: NASCARD

    BoardGameGeek News Masaüstü & FRP

    by Guillem Coll Nascard aims to capture the excitement and feel of big racing games, but condenses that experience into a deck of just 110 cards. The challenge, however, was precisely that: how could we represent a race—complete with overtaking, risk, car management, tires, and fuel—without a board, without miniatures, and using only cards? And, above all, h…

  5. 5 Ekim Pazartesi
  6. Please Pass the Combo

    BoardGameGeek News Masaüstü & FRP

    by Justin Bell “I mean…how are you DOING all of that???” The exasperated player to my right had finished their turn, and they were staring at my player board as I was finishing up a very long turn of my own. The game we were playing: Timespan, the upcoming SPIEL Essen release from the team at Alion—by Dr. Ø…the same publisher that gave us last year’s strateg…

  7. 4 Ekim Pazar
  8. Publisher Diary: Fadenfroh

    BoardGameGeek News Masaüstü & FRP

    by Julian Steindorfer Where and when does this story start? Let me try to untangle the thread and tell you how Fadenfroh* came to be. *(a German word creation merging the words “thread” (Faden) and “colorful” (farbenfroh). Does this story start in June 2025 at the Austrian Game Design meeting? I walked by Alexander Pfister's table and saw a game I had never…

  9. 3 Ekim Cumartesi
  10. Designer Diary: From Spore to Underwood

    BoardGameGeek News Masaüstü & FRP

    by Remo Conzadori By Remo Conzadori & Andrea Mainini Sometimes, a game begins with a simple idea that refuses to grow. Other times, it just needs the right collaboration to finally take root. A Mechanic Looking for a Game For a few months, I had been experimenting with a “sowing” mechanic. I was intrigued by the idea, but all my attempts felt flat—confined t…

  11. 2 Ekim Cuma
  12. Designer Diary: Triangulation

    BoardGameGeek News Masaüstü & FRP

    by Peter Hayward [heading]Triangulation Design Diary[/heading] Triangulation was designed in three years and four hours. During the height of the pandemic, I had the idea: two teams, one leader on each team. The leader of Team A is trying to get their team to guess a word (e.g. orange). They write down two clues, hand them to the leader of Team B. They pick…

  13. 30 Eylül Çarşamba
  14. The Fugo love the Braided Skies of the Emerland and Smoky Mountains

    BoardGameGeek News Masaüstü & FRP

    by Steph Hodge [imageid=9149394 medium rep]▪️ Tycoon Games released Everdell Emerland, From designers James A. Wilson & Clarissa A. Wilson (Game: Everdell). This is the next Everdell installment for 1-4 players and plays in 30-120 minutes. Many find this a great addition to the Everdell family. From BGG: Deep in the tropical jungle to the west of the Everdel…

  15. Designer Diary: Bake or Break

    BoardGameGeek News Masaüstü & FRP

    by cafestorybook Bake or Break started in a somewhat unusual place for a board game...behind the counter of my cafe in Osaka, Japan. I run a picture book cafe called Cafe Storybook, where people come not only for the picture-book-themed food and drinks, but also to read books and spend time together. The cafe looks peaceful and relaxed from the outside. But…

  16. 29 Eylül Salı
  17. From the King of Siam via Afghanistan to Sweden and back to Berlin: Upland & Prairie

    BoardGameGeek News Masaüstü & FRP

    by Peer Sylvester Game design is a mix of experimentation and inspiration. If you condensed a description of Upland & Prairie down to a single sentence, you’d be excused for thinking I’ve simply remade The King is Dead: ‘Place one of three colours of marker on a board, then take one for yourself, and whoever has the most markers of the type that wins on the…

  18. 28 Eylül Pazartesi
  19. Behind the Hype: Rawan Anbar, Gigamic

    BoardGameGeek News Masaüstü & FRP

    by Justin Bell Welcome to my second edition of “Behind the Hype”; if you missed the first, I spoke with Eveline Foubert at Mighty Boards a few months ago. This week, I’m sharing a conversation I had with my friend and colleague Rawan Anbar at Gigamic, the massive French publisher and distributor of quick, family-friendly abstracts, party, and strategy titles…

  20. 27 Eylül Pazar
  21. Designer Diary - Crossing Heroes

    BoardGameGeek News Masaüstü & FRP

    by BGG Cranio Diary written by Johannes Goupy & Matthieu Verdier Crossing Heroes is our second game together after Odysseus, a family game published in France by Gigamic in September 2026. While both games reflect our love of Greek mythology and revolve around acquiring the right skills to overcome heroic challenges, they offer two completely different gamep…

  22. 26 Eylül Cumartesi
  23. Designer Diary - Oil Rock

    BoardGameGeek News Masaüstü & FRP

    by BGG Cranio Diary written by Marco Piola Caselli If I had to describe in a few words the process that turned Oil Rock into the game it is today, I’d say it’s a story of oil, ambition, and collaboration. It’s the result of a long journey full of twists and turns;from the initial chaotic sketch through months of conceptual development to the awarding ceremon…

  24. 25 Eylül Cuma
  25. Designer Diary: Creating a unique twist on 'writing on cards' in Forage!

    BoardGameGeek News Masaüstü & FRP

    by Shawn Stankewich I wanted to share with you all the story of the evolution of Forage - a puzzly roll-and-write game about foraging in the Pacific Northwest! Molly, Robb, and I have been designing and publishing games together for almost ten years and we wanted to share some of our process in working through the design and also the development that happens…

  26. 23 Eylül Çarşamba
  27. The Phantom of the Opera saw that Hope and Despair was his Yin and Yang

    BoardGameGeek News Masaüstü & FRP

    by Steph Hodge [imageid=9759680 medium rep]▪️ Capstone Games announced the release of Yin Yang, which was originally released from BGNations (Tang Garden, 12 Rivers). From designer DuGuWei (Jiangnan: Life of Gentry). This is a tight resource game to control the lands. for1-4 players that plays in 45-75 minutes. Also, the Metal Shell is simply awesome! From t…

  28. Designer Diary: Power Vacuum

    BoardGameGeek News Masaüstü & FRP

    by Kaleb Wentzel-Fisher The creation of Power Vacuum is a bit of a cliché. "I have not failed. I've just found 10,000 ways that won't work," - Thomas Edison It’s a story about how I struggled for years to design a game, ultimately gave up, but then with a stroke of inspiration came up with something in just a few days that worked. Weeks later the game was si…

  29. 22 Eylül Salı
  30. Designer Diary: How 'Sixty Below' Came to Be

    BoardGameGeek News Masaüstü & FRP

    by Peter Prinz ... or: How to Spend Almost Six Years Developing a Game When All You Wanted Was to Improve a Prototype Hi, I'd like to give you a little glimpse into how Sixty Below came to life. In the second half of the 2010s, Alex Pfister established a group of Vienna-based game designers that met weekly at Café Sperlhof, a traditional gaming café in Vienn…

  31. 21 Eylül Pazartesi
  32. Oh, What's Inside?

    BoardGameGeek News Masaüstü & FRP

    by Justin Bell I spent most of the last few years turning down opportunities to review legacy and campaign games. However, I turned that idea on its head at this year’s edition of Gen Con by picking up not one, not two, but SEVEN games that fit the description of a sizable tabletop investment. So, I added the following games to the “bag of hauling” in Indy:…

  33. 20 Eylül Pazar
  34. Designer Diary: Rival Seas

    BoardGameGeek News Masaüstü & FRP

    by David Ausloos The First Spark (No Meeples Were Harmed) When I started developing Rival Seas, I revived a peculiar little ritual from the making of Dreamscape, one that had somehow become part superstition, part creative compass, and, if I’m honest, part excuse to avoid getting down to "serious" work. One that has helped me kickstart every project since. I…

  35. 19 Eylül Cumartesi
  36. Designer's Diary: Wireless

    BoardGameGeek News Masaüstü & FRP

    by Marco Canetta A long time ago in a galaxy on a beach far, far away.... Actually, the beach was in Tuscany, not that far from our home, at least. It was 2010 - long enough ago that many details have faded from memory. Stefania(Niccolini) and I had recently published African Park; we were working on The Doge Ship and Rhein River Trade; and, above all, we we…

  37. 16 Eylül Çarşamba
  38. Flip the Styx to the Cosmos and Grab a Cocktail

    BoardGameGeek News Masaüstü & FRP

    by Steph Hodge [imageid=9277257 medium rep]▪️ WizKids (I) announced the release of Marvel: Remix the Cosmos. From designer Bruce Glassco (Betrayal at House on the Hill). If you love Fantasy Realms you have to check out Marvel: Remix and now the Cosmos Standalone expansion. This perfect filler plays in 20 minutes for 2-6 players. From the newsletter: Expand y…

  39. 15 Eylül Salı
  40. Designer Diary: President Maker

    BoardGameGeek News Masaüstü & FRP

    by Bonghwan Ju A Presidential Election... in South Korea?? President Maker is an election game in which you become a candidate for president of South Korea and compete to win the office. If you live in a country where democracy actually works, you've probably taken part — as a voter — in that peculiar ritual we call an election. (Don't worry. I'm not here to…

  41. 14 Eylül Pazartesi
  42. Only the Cream

    BoardGameGeek News Masaüstü & FRP

    by Justin Bell After a recent business trip, I returned home and made a few updates in my home office before shutting down the laptops. I walked out of my office and took a peek to my right, into the game closet. My closet is a small nook with an actual door (I don’t want visitors to necessarily see the depths of my obsession) that includes the hookups for a…

  43. 13 Eylül Pazar
  44. Designer Diary: Buried Memories, Creating from Chaos

    BoardGameGeek News Masaüstü & FRP

    by Kristian Amundsen Østby Creating Memories Two years ago, I stood on the show floor at SPIEL Essen with my daughter Maria, watching strangers play a game we'd made together. That game was Gardlings, and it was hers as much as mine. It was her first design, my however-many-th. And seeing strangers enthusiastically play her game wasn’t just a proud memory fo…

  45. 12 Eylül Cumartesi
  46. Designer and Developer's Diary: Chronocritters

    BoardGameGeek News Masaüstü & FRP

    by Vladimir Suchy DESIGNER'S DIARY - TRISTAN BEGINNINGS Hello everyone, I am Tristan Geeraert, and I’m happy to share that my first board game Chronocritters is being published by Delicious Gamesand will be released later this year at SPIEL. The design of Chronocritters started eight years ago (somewhere in 2018), more or less one year after I started to get…

  47. 9 Eylül Çarşamba
  48. The Railway Boom in Greylune was all the Jibber Jabble across the Oasis

    BoardGameGeek News Masaüstü & FRP

    by Steph Hodge [imageid=8951049 medium rep]▪️ CrowD Games announced pre-orders for Railway Boom with expected delivery this September. From designers Hisashi Hayashi (Bomb Busters) and Simone Luciani (Barrage). Did someone say Trains? Did someone say Auctions? Did someone say network building? Did someone say YES PLEASE!? This game plays 2-4 players in about…

  49. 8 Eylül Salı
  50. Designer Diary: ASHES: Blackout Protocol

    BoardGameGeek News Masaüstü & FRP

    by Chus Rivel ASHES Blackout Protocol began as an in-house design, and as an almost inevitable next step after the intense development work of our previous projects. It is rooted in the universe of Phoenix New Horizon, and this is its story. From Phoenix to ASHES For us, the best part of Phoenix New Horizon was the development itself. Together we managed to…

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